Version 0.0.5, We launched the game on the Apple App Store. Just to undertand the process of "launching" and to get a feel of what we were doing. A few downloads, a relative's 5 star review. Atleast, zero complaints. At this point, we were still using Photon, and the lag was not what we wanted. We knew we didn't want to use photon because of its CCU limits, and... because.