The Architect
I wanted a persistent, procedurally generated universe.
I wanted a universe that is super HUGE and looks great, and was persistant. You know like that one game where the Man has no Sky. So we decided to go with a procedural system.
We would use an algorithm to help build a universe that can be changed on the fly by a seed. Basically kinda like a type of hash code that is implemented on runtime. When all the clients run the same hash, they get the exact same universe as other players. Regardless of if they are online or off. In my system the seed can be a String, an Int, an Array.toStrings, or Randomized Seed.
Why am I doing this?
Last modified 8mo ago
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